Anno 1404 (Offline Game)

“If Don Quixote is born in the wrong time, only Sancho Panza can establish him in his knighthood.” Interpreting these two fictional characters, sociologists Alfred Schütz and Thomas Luckmann theorise on how man is determined by space and time. All situations we find ourselves in follow their historically defined sequence of events and are embedded in the “continuity of historical time” – our daily lives take place within these limits, which determine our actions and experiences. The fascination for computer games is certainly grounded in the fact that they facilitate experiences beyond such “time-bound” interaction. In the offline game “Anno 1404”, users create their own version of the world in the 15th century. In a scenario of immense gaming depth, they build entire metropolises and landscapes, the size of which is even further enhanced by huge monuments such as the imperial cathedral. The concept of the game follows an interesting approach to historic sources. It does not intend to reconstruct cities, villages and their surroundings as authentic and realistically as possible. Instead it relates to a picture of the time as it has been historically transmitted – thus it is up to the gamer to recreate this epoch as it could have ideally looked. With its rich details in the representation of city life, the game nevertheless realises the demands towards a convincing game world.